﻿namespace HuntTheWumpus
{
	partial class GameForm
	{
		/// <summary>
		/// Required designer variable.
		/// </summary>
		private System.ComponentModel.IContainer components = null;

		/// <summary>
		/// Clean up any resources being used.
		/// </summary>
		/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
		protected override void Dispose(bool disposing)
		{
			if (disposing && (components != null))
			{
				components.Dispose();
			}
			base.Dispose(disposing);
		}

		#region Windows Form Designer generated code

		/// <summary>
		/// Required method for Designer support - do not modify
		/// the contents of this method with the code editor.
		/// </summary>
		private void InitializeComponent()
		{
			this.northwestB = new System.Windows.Forms.Button();
			this.currentRoomL = new System.Windows.Forms.Label();
			this.actionGB = new System.Windows.Forms.GroupBox();
			this.buyArrowB = new System.Windows.Forms.Button();
			this.shootRB = new System.Windows.Forms.RadioButton();
			this.moveRB = new System.Windows.Forms.RadioButton();
			this.southB = new System.Windows.Forms.Button();
			this.northeastB = new System.Windows.Forms.Button();
			this.southeastB = new System.Windows.Forms.Button();
			this.southwestB = new System.Windows.Forms.Button();
			this.northB = new System.Windows.Forms.Button();
			this.inventoryGB = new System.Windows.Forms.GroupBox();
			this.label2 = new System.Windows.Forms.Label();
			this.goldL = new System.Windows.Forms.Label();
			this.label4 = new System.Windows.Forms.Label();
			this.arrowsL = new System.Windows.Forms.Label();
			this.actionGB.SuspendLayout();
			this.inventoryGB.SuspendLayout();
			this.SuspendLayout();
			// 
			// northwestB
			// 
			this.northwestB.BackgroundImage = global::HuntTheWumpus.Properties.Resources.NE;
			this.northwestB.BackgroundImageLayout = System.Windows.Forms.ImageLayout.None;
			this.northwestB.FlatStyle = System.Windows.Forms.FlatStyle.Popup;
			this.northwestB.Location = new System.Drawing.Point(193, 370);
			this.northwestB.Name = "northwestB";
			this.northwestB.Size = new System.Drawing.Size(52, 32);
			this.northwestB.TabIndex = 1;
			this.northwestB.Text = "#";
			this.northwestB.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
			this.northwestB.UseVisualStyleBackColor = true;
			this.northwestB.Click += new System.EventHandler(this.northwestB_Click);
			// 
			// currentRoomL
			// 
			this.currentRoomL.AutoSize = true;
			this.currentRoomL.BackColor = System.Drawing.Color.Transparent;
			this.currentRoomL.ForeColor = System.Drawing.SystemColors.ControlLightLight;
			this.currentRoomL.Location = new System.Drawing.Point(581, 23);
			this.currentRoomL.Name = "currentRoomL";
			this.currentRoomL.Size = new System.Drawing.Size(72, 13);
			this.currentRoomL.TabIndex = 6;
			this.currentRoomL.Text = "Current Room";
			// 
			// actionGB
			// 
			this.actionGB.BackColor = System.Drawing.Color.Transparent;
			this.actionGB.Controls.Add(this.buyArrowB);
			this.actionGB.Controls.Add(this.shootRB);
			this.actionGB.Controls.Add(this.moveRB);
			this.actionGB.ForeColor = System.Drawing.SystemColors.ControlLightLight;
			this.actionGB.Location = new System.Drawing.Point(1126, 23);
			this.actionGB.Name = "actionGB";
			this.actionGB.Size = new System.Drawing.Size(110, 101);
			this.actionGB.TabIndex = 7;
			this.actionGB.TabStop = false;
			this.actionGB.Text = "Actions";
			// 
			// buyArrowB
			// 
			this.buyArrowB.FlatStyle = System.Windows.Forms.FlatStyle.Popup;
			this.buyArrowB.Location = new System.Drawing.Point(5, 65);
			this.buyArrowB.Name = "buyArrowB";
			this.buyArrowB.Size = new System.Drawing.Size(99, 23);
			this.buyArrowB.TabIndex = 2;
			this.buyArrowB.Text = "Purchase Arrow";
			this.buyArrowB.UseVisualStyleBackColor = true;
			// 
			// shootRB
			// 
			this.shootRB.AutoSize = true;
			this.shootRB.Location = new System.Drawing.Point(7, 42);
			this.shootRB.Name = "shootRB";
			this.shootRB.Size = new System.Drawing.Size(83, 17);
			this.shootRB.TabIndex = 1;
			this.shootRB.TabStop = true;
			this.shootRB.Text = "Shoot Arrow";
			this.shootRB.UseVisualStyleBackColor = true;
			// 
			// moveRB
			// 
			this.moveRB.AutoSize = true;
			this.moveRB.Location = new System.Drawing.Point(7, 19);
			this.moveRB.Name = "moveRB";
			this.moveRB.Size = new System.Drawing.Size(68, 17);
			this.moveRB.TabIndex = 0;
			this.moveRB.TabStop = true;
			this.moveRB.Text = "Move To";
			this.moveRB.UseVisualStyleBackColor = true;
			// 
			// southB
			// 
			this.southB.BackgroundImage = global::HuntTheWumpus.Properties.Resources.S;
			this.southB.BackgroundImageLayout = System.Windows.Forms.ImageLayout.None;
			this.southB.FlatStyle = System.Windows.Forms.FlatStyle.Popup;
			this.southB.Location = new System.Drawing.Point(224, 596);
			this.southB.Name = "southB";
			this.southB.Size = new System.Drawing.Size(52, 28);
			this.southB.TabIndex = 9;
			this.southB.Text = "#";
			this.southB.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
			this.southB.UseVisualStyleBackColor = true;
			this.southB.Click += new System.EventHandler(this.southB_Click);
			// 
			// northeastB
			// 
			this.northeastB.BackgroundImage = global::HuntTheWumpus.Properties.Resources.E;
			this.northeastB.BackgroundImageLayout = System.Windows.Forms.ImageLayout.None;
			this.northeastB.FlatStyle = System.Windows.Forms.FlatStyle.Popup;
			this.northeastB.Location = new System.Drawing.Point(520, 497);
			this.northeastB.Name = "northeastB";
			this.northeastB.Size = new System.Drawing.Size(52, 32);
			this.northeastB.TabIndex = 10;
			this.northeastB.Text = "#";
			this.northeastB.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
			this.northeastB.UseVisualStyleBackColor = true;
			this.northeastB.Click += new System.EventHandler(this.northeastB_Click);
			// 
			// southeastB
			// 
			this.southeastB.BackgroundImage = global::HuntTheWumpus.Properties.Resources.SE;
			this.southeastB.BackgroundImageLayout = System.Windows.Forms.ImageLayout.None;
			this.southeastB.FlatStyle = System.Windows.Forms.FlatStyle.Popup;
			this.southeastB.Location = new System.Drawing.Point(881, 573);
			this.southeastB.Name = "southeastB";
			this.southeastB.Size = new System.Drawing.Size(52, 29);
			this.southeastB.TabIndex = 11;
			this.southeastB.Text = "#";
			this.southeastB.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
			this.southeastB.UseVisualStyleBackColor = true;
			this.southeastB.Click += new System.EventHandler(this.southeastB_Click);
			// 
			// southwestB
			// 
			this.southwestB.BackgroundImage = global::HuntTheWumpus.Properties.Resources.W;
			this.southwestB.BackgroundImageLayout = System.Windows.Forms.ImageLayout.None;
			this.southwestB.FlatStyle = System.Windows.Forms.FlatStyle.Popup;
			this.southwestB.Location = new System.Drawing.Point(41, 478);
			this.southwestB.Name = "southwestB";
			this.southwestB.Size = new System.Drawing.Size(52, 32);
			this.southwestB.TabIndex = 12;
			this.southwestB.Text = "#";
			this.southwestB.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
			this.southwestB.UseVisualStyleBackColor = true;
			this.southwestB.Click += new System.EventHandler(this.southwestB_Click);
			// 
			// northB
			// 
			this.northB.BackgroundImage = global::HuntTheWumpus.Properties.Resources.N;
			this.northB.BackgroundImageLayout = System.Windows.Forms.ImageLayout.None;
			this.northB.FlatStyle = System.Windows.Forms.FlatStyle.Popup;
			this.northB.ImageAlign = System.Drawing.ContentAlignment.MiddleLeft;
			this.northB.Location = new System.Drawing.Point(568, 314);
			this.northB.Name = "northB";
			this.northB.Size = new System.Drawing.Size(56, 32);
			this.northB.TabIndex = 8;
			this.northB.Text = "#";
			this.northB.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
			this.northB.UseVisualStyleBackColor = true;
			this.northB.Click += new System.EventHandler(this.northB_Click);
			// 
			// inventoryGB
			// 
			this.inventoryGB.BackColor = System.Drawing.Color.Transparent;
			this.inventoryGB.Controls.Add(this.arrowsL);
			this.inventoryGB.Controls.Add(this.label4);
			this.inventoryGB.Controls.Add(this.goldL);
			this.inventoryGB.Controls.Add(this.label2);
			this.inventoryGB.ForeColor = System.Drawing.SystemColors.ControlLightLight;
			this.inventoryGB.Location = new System.Drawing.Point(1126, 558);
			this.inventoryGB.Name = "inventoryGB";
			this.inventoryGB.Size = new System.Drawing.Size(110, 78);
			this.inventoryGB.TabIndex = 13;
			this.inventoryGB.TabStop = false;
			this.inventoryGB.Text = "Inventory";
			// 
			// label2
			// 
			this.label2.AutoSize = true;
			this.label2.Location = new System.Drawing.Point(16, 22);
			this.label2.Name = "label2";
			this.label2.Size = new System.Drawing.Size(32, 13);
			this.label2.TabIndex = 0;
			this.label2.Text = "Gold:";
			// 
			// goldL
			// 
			this.goldL.AutoSize = true;
			this.goldL.Location = new System.Drawing.Point(54, 22);
			this.goldL.Name = "goldL";
			this.goldL.Size = new System.Drawing.Size(14, 13);
			this.goldL.TabIndex = 1;
			this.goldL.Text = "#";
			// 
			// label4
			// 
			this.label4.AutoSize = true;
			this.label4.Location = new System.Drawing.Point(6, 50);
			this.label4.Name = "label4";
			this.label4.Size = new System.Drawing.Size(42, 13);
			this.label4.TabIndex = 2;
			this.label4.Text = "Arrows:";
			// 
			// arrowsL
			// 
			this.arrowsL.AutoSize = true;
			this.arrowsL.Location = new System.Drawing.Point(54, 50);
			this.arrowsL.Name = "arrowsL";
			this.arrowsL.Size = new System.Drawing.Size(14, 13);
			this.arrowsL.TabIndex = 3;
			this.arrowsL.Text = "#";
			// 
			// GameForm
			// 
			this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
			this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
			this.BackgroundImage = global::HuntTheWumpus.Properties.Resources.cave_interior_background_by_sketcheth_d3kpvx8;
			this.ClientSize = new System.Drawing.Size(1277, 648);
			this.Controls.Add(this.inventoryGB);
			this.Controls.Add(this.southwestB);
			this.Controls.Add(this.southeastB);
			this.Controls.Add(this.northeastB);
			this.Controls.Add(this.southB);
			this.Controls.Add(this.northB);
			this.Controls.Add(this.actionGB);
			this.Controls.Add(this.currentRoomL);
			this.Controls.Add(this.northwestB);
			this.Name = "GameForm";
			this.Text = "GameForm";
			this.actionGB.ResumeLayout(false);
			this.actionGB.PerformLayout();
			this.inventoryGB.ResumeLayout(false);
			this.inventoryGB.PerformLayout();
			this.ResumeLayout(false);
			this.PerformLayout();

		}

		#endregion

		private System.Windows.Forms.Button northwestB;
		private System.Windows.Forms.Label currentRoomL;
		private System.Windows.Forms.GroupBox actionGB;
		private System.Windows.Forms.RadioButton shootRB;
		private System.Windows.Forms.RadioButton moveRB;
		private System.Windows.Forms.Button buyArrowB;
		private System.Windows.Forms.Button southB;
		private System.Windows.Forms.Button northeastB;
		private System.Windows.Forms.Button southeastB;
		private System.Windows.Forms.Button southwestB;
		private System.Windows.Forms.Button northB;
		private System.Windows.Forms.GroupBox inventoryGB;
		private System.Windows.Forms.Label arrowsL;
		private System.Windows.Forms.Label label4;
		private System.Windows.Forms.Label goldL;
		private System.Windows.Forms.Label label2;
	}
}